![]() ![]() Saving throw potency +3 skill potency (two at +3 each, two at +2 each, two at +1 each)Īttack Potency Source Gamemastery Guide pg. ![]() Skill potency (three at +2 each, one at +1)Ībility apex skill potency (one at +3, two at +2 each, two at +1 each)ĭevastating attacks (four dice), Perception potency +3 Perception potency +2 skill potency (two at +2 each, one at +1) Table 4-11: Automatic Bonus Progression Level 196Įvery character automatically gains the class features on Table 4–11: Automatic Bonus Progression. Special Class Features Source Gamemastery Guide pg. In this variant, magic items, if they exist at all, can provide unique special abilities rather than numerical increases. This variant removes the item bonus to rolls and DCs usually provided by magic items (with the exception of armor’s item bonus) and replaces it with a new kind of bonus-potency-to reflect a character’s innate ability instead. Varying from the default magic item system can help your group build games in low-magic settings, where the availability of magic items is unreliable, or where most or all of the power comes from the character and not their gear.Īutomatic Bonus Progression Source Gamemastery Guide pg. However, not all settings, games, or subgenres match those assumptions. ![]() Pathfinder’s magic item system is calibrated for a high-fantasy world like Golarion, with plenty of access to magic. Magic Item Variants Source Gamemastery Guide pg.
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